Chapter 46 The Three Principles of Mage
The first is the two books that were placed on the top of the wooden box and were taken out at the beginning.
Their names are marked on the cover of the book.
It is the apprentice guidance method and the apprentice meditation method.
Gaode picked up the two books and flipped through them. After confirming that they were consistent with the practice methods in his memory, he put them down.
It seems that Master Seda is not so sinister as to secretly hide his tricks while teaching his disciples how to practice.
Of course, it is more likely that Master Seda has never paid attention to beggars like them.
I would never have thought that one of them would have the ability to threaten him.
That thin book, after Gaode read the title, his heart couldn't help but get hot.
"Mage Apprentice Handbook: First Introduction to Spells".
This is an introductory book for mage apprentices.
It seems not worth mentioning, but it is exactly what Gaode needs most at the moment.
Mage Seda has never regarded his apprentices as his true apprentices, so he has never properly taught them the knowledge of mages.
Although Gothe has mastered five spells now, his understanding of the mage world is actually the same as that of ordinary people. He typically doesn't know one thing or another.
This is equivalent to learning English by notating pinyin. It looks like that, but in fact, no knowledge system has been built at all. The longer you learn, the harder it will be, and you will fall behind sooner or later.
Thinking like this, Gothe opened the book with great interest.
A striking line of words on the title page caught his eye.
"Three Principles of a Mage".
This entry is not unfamiliar to Gao De.
Amy told him one of the three principles.
"Never let others know your spells."
At first Gao De still seemed to understand but he knew the principle of "know yourself and the enemy and you will be victorious in any battle".
But he didn't understand why spells were regarded as so important, and even listed as one of the three major principles of magicians.
But after the battle with Master Seda, Gothe finally had a deep understanding of this sentence.
If he didn't know that Master Seda mastered the flame arrow spell, how could he have thought of the dust explosion as a killing move?
If he had not known in advance that Master Seda had the flash spell, he would have died on the spot from Master Seda's spell combo.
Spells are the lifeblood of the mage!
For this reason, Gaode is full of curiosity about the complete three major principles.
His eyes moved downward:
1. Knowledge is power.
2. Never let others know your spells
3. Although spells are omnipotent, spells are not omnipotent.
"Huh?"
The complete three major principles made Gaode feel a little confused.
He can still understand the first one, "Knowledge is power."
Although from his current point of view, it should be called "knowledge is money".
The second rule, "Never let others know your spells", Gothe has a deep understanding of.
But he believes that, more accurately, it should be said to never let others know all your spells.
Because since the mage has extraordinary power, it is impossible not to cast spells.
As long as you cast a spell, others will inevitably know about it.
Hence, it is absolutely impossible to hide all your spells, but it is true that you absolutely cannot expose all your spells.
To achieve this, we need to start from two aspects:
Either be cautious enough, or have enough spell reserves in your own spell library.
It's just the third article "Although spells are omnipotent, spells are not omnipotent" is a bit difficult to understand for Gothe.
It seems to be similar to his previous life's classic saying "Money is not everything".
But if you think about it carefully, you feel that the meaning seems to be completely different.
After thinking about it for a while, Gothe couldn't figure it out. After Gothe kept these three principles in mind, he stopped thinking about it and turned to the next page of the book.
"What is Spell?"
The title is eye-catching.
"A spell is an independent magical effect."
"It is a process of reshaping the magical power that permeates the world and manifesting it in a specific area in a specific way."
"Spells can be used as a convenient tool, survival necessity, weapon, or protective barrier."
"They can cause or heal damage. They can also create or eliminate specific states, absorb or give life force, they can create or destroy everything."
"Spells are omnipotent!"
This should be regarded as the general outline of this book. Gothe's mind was a little ups and downs, and he was affected by this rigorous and academic but extremely loud introduction.
Can magic really be omnipotent?
Who knows?
It is definitely not possible for a mage apprentice anyway.
Gaode is very self-aware, so continue reading.
"Spell level."
"Each spell belongs to one of the levels from 0 to 9, although 9th level spells have not yet appeared."
"The level of a spell roughly indicates its power and complexity, but low-level spells are still magical. Incomparable, such as the 1st level spell [Magic Missile] Even among the 0th level spells that are often not recognized by high-level wizards, there are also classic spells such as [Mage's Hand] - interestingly, these high-level wizards who do not recognize 0th level spells as spells can hardly do without this spell in their daily lives."
.
The division of spell levels is common sense that even Gothe is aware of, but there are also details that he does not know.
9th level spells have not appeared so far
Based on the corresponding relationship between mage level and spell level, does that mean that there is no 9th level mage in this world yet, and the most powerful one is the 8th level mage?
Gaode's mind was wandering and he couldn't help but think about it.
I want to think about it, but I can’t dwell on it. The existence of the 8th-level mage and the 9th-level mage, which are the pinnacles of the world, shouldn’t be something he, a first-class mage apprentice, should waste his time thinking about.
"Spell rules."
"When anyone casts a spell, he should follow the same set of rules, that is, casting time, casting distance and spell duration."
"Spell casting time is the time it takes for the mage to activate the spell model."
"Normally, the higher the level of the spell, the more complex and large the spell model is, the longer it takes to activate, and the longer the casting time."
"But this is not absolute. Although some spells are not of high level, they may take minutes or even hours to cast."
"Yes. Some mages, with certain special talents, can cast spells in a very short time or even instantaneously."
"Spellcasting distance, the target of the spell must be within the casting distance of the spell, such as [Magic Missile], the target is a creature, and for spells like [Fireball], the target is a point in space."
"There are also some spells that only affect the caster himself. The casting distance of these spells is himself."
"However, once a spell is cast, the scope of its spell effect is no longer limited by the casting distance, except for some specific spells."
h "."
"The duration of a spell is the length of time the spell takes effect."
"The duration of different spells varies greatly and can be measured in seconds, minutes, hours, days, months, and even years."
"Even some spells last until the spell is destroyed!"
"Many spells are fleeting. These spells will instantly damage, heal, create or change a creature or object in some way. Since the duration is only an instant, the consequences cannot be undone afterwards"
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(End of this chapter)