Chapter 157 New Spells (5)
Hunted by the tight economy before, Gaode has never purchased spell formulas.
After all, the time it takes him to build the spell model is really short, so he doesn't have to worry about it for a while, it won't delay anything.
But now through the [Mountain Patrol] mission, he suddenly received a "huge sum" of 51 gold coins, and Gothe couldn't hold himself back.
He plans to buy a few more spell recipes to further expand his spell library, and at the same time to accumulate spells for possible "super expertise".
The old mage took Gaode's identity plate and scanned it on the alchemy machine.
“You are a 10-credit freshman this year, right?” He glanced at Gaode, then took out a piece of parchment from the pile of parchment on the table and handed it to Gaode.
"This is a list of spells that can be purchased with your current credits."
In Sires College, not only the college facilities, but also "paid knowledge" have credit requirements to purchase.
To purchase spell formulas in the academy, the minimum credit requirement is 10 points.
It's fortunate that Gaode received a 5-point reward in the admission task, otherwise there would be nothing to spend the money on now.
Gothe took the parchment and browsed it.
The spells listed on the parchment are all 0-level spells, but there are a lot of them. At a glance, there are about thirty.
Most of the spells mastered by Gaode are also on it.
Compared to the Mage Association, the spell formulas provided by the Academy are far superior to the former in terms of both quality and quantity.
At least, the spells on the list include many damage-type spells, unlike the Mage Association, which only sells formulas for functional spells.
Gaode first eliminated the spells he had mastered, and found that there were eleven spells to choose from: [Fire Control], [Dancing Lights], [Light], [Sparks], [Divine Guidance], [Dancing Wind], [Lightning Drawing], [Soil Shaping], [Primal Brutal Strike], [Water Manipulation], and [Burning Fire].
He thought for a while and finally selected seven spell formulas.
首先是操纵自然四大元素的四大变化系戏法:【舞风】、【塑土】、【操水】、【控火】。
Then it was the first time he saw it, and he secretly vowed to get the spell formula [Divine Guidance] in the future.
Now that I have seen it, I naturally want to choose it.
The last is the powerful damage spell [Lightning Traction] and the lighting spell [Light Spell] that will definitely be used in the future.
"Are you sure you want to choose so many spell recipes at once?"
"The academy generally does not recommend that freshmen learn spells first, because learning spells will be more efficient when the mage level is higher.
Before reaching the third-level mage apprenticeship, it is more cost-effective to focus your energy and time on courses and practice."
The old mage saw Gothe choosing seven spells in one breath, and frowned and advised him.
Although he is not a tutor in the academy, he is sitting on the second floor of the library and has constant contact with students, so he can be regarded as half a tutor.
"I'll buy it back first. Whether I want to learn it or not depends on whether I have the energy and time." Gothe didn't refute the old mage's face, but just thought of a reason and said.
"That's it." When the old mage saw Gothe saying this, he had no reason to persuade anymore, "Seven 0-level spell formulas, all priced at 6 gold each."
The price is consistent with the selling price in the Mage Association.
"Is there no discount?" Gothe asked instinctively.
“If your credits exceed 50 points, we will only charge you 5 gold points.” I didn’t expect it to be true, but Gaode did not meet the conditions.
「好吧。」高德老老实实从刚收到的51金酬劳中取出了42金交给老法师。
After receiving the money, the old mage got up and entered one of the closed libraries at the back.
After a while, he appeared again, with seven beautiful booklets in his hand.
It is exactly the seven spell formulas that Gothe wants. The lower left corner of each booklet also has the emblem of Siris Academy printed on it.
"Your spell formula." The old mage handed seven booklets to Gothe.
拿着七份刚购得的法术配方与购买的果饮原料一路赶回宿舍后,高德先是按照上回的流程,将无漏之水果饮酿上。
After that, he walked into the meditation room on the second floor, took out the spell formula, and couldn't wait to open it one by one and read through it.
【Divine Guidance】(Prophecy, Level 0):
Choose a target to cast this spell, temporarily and slightly improving its performance in the next skill.
Including but not limited to: lock opening success rate, archery hit rate, item creation success rate
*****
Gothe is already very familiar with divine guidance.
Of course, after taking several classes on [General Spells (Level 0-3)], Gaode actually knows a lot of spells now, and he is no longer the same as Wu Xia Amon in the past.
In short, Divine Guidance is a very useful functional spell that can be applied to almost every scenario.
Although I don’t know how effective it is, and specific experiments are needed, it is definitely better than nothing.
[Fire Control] (Transmutation, 0th level):
Choose a nonmagical fire that occupies 5 cubic feet that you can see within range, and then affect the fire in one of the following ways:
Immediately cause the flame to spread 5 feet in one direction, as if there were wood or other fuel in the new location.
立刻熄灭该空间内的火焰。
令火焰产生的明亮和微亮区域的范围加倍或减半,和/或改变其颜色。 This change lasts for 1 hour.
Let the fire produce a simple image—such as a vague image of a creature, a fixed object, or a location—that appears in the fire and changes as you wish. This image lasts for 1 hour
If you cast this spell multiple times, you can cause up to three non-immediate effects to take effect at the same time, and you can cancel one of these effects at any time.
【Dancing Wind】(Transformation, 0th level):
At a point you can see within a distance (60 feet), the air is controlled by you and is forced to produce one of the following effects:
A medium-sized or smaller creature of your choice is moved a certain distance by you based on its strength.
You can create a small burst of air, enough to move an object weighing up to 5 pounds when it is not being held or carried. The object can be pushed up to 10 feet away from you. The force generated this way is not enough to cause damage.
You use air to create harmless sensory sensations, such as making leaves rustle, blinds closing, or your clothes moving in the breeze.
【塑土】(变化系,0环):
你选择距离内(60尺),你能看见的,占满5立方尺空间的一堆泥土或一块岩石。 You can change it in one of the following ways:
If you point to a patch of loose soil, you can immediately dig it up and move it along the surface, up to 5 feet away. This movement is not powerful enough to cause harm.
You change the shape and/or color of soil or rocks, write words, draw patterns, or carve patterns. This change lasts for 1 hour.
If the dirt or rock you specify is on the surface, you can make it difficult terrain. As an alternative, you can make surface areas that are already difficult terrain normal terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can keep up to two non-immediate effects in effect at the same time, and you can cancel one of these effects at any time.
Manipulating Water, Change System, 0 Ring)::
A body of water you can see occupying 5 cubic feet within a selected distance. You can control it in one of the following ways:
Immediately causes or alters the flow of water in a direction of your choice, up to 5 feet in any direction. This movement is not powerful enough to cause injury.
Let the water body take on a simple shape and move as you wish. This change lasts for 1 hour.
Change the color or transparency of water. The water body must be transformed as a whole. This change lasts for 1 hour.
Frozen water, as long as there are no living things in it. The water will thaw within 1 hour.
If you cast this spell multiple times, you can keep up to two non-immediate effects in effect at the same time, and you can cancel one of these effects at any time.
These four tricks can respectively control the four common natural phenomena of earth, water, wind and fire. They are also extremely practical spells.
According to what the instructor said in the [General Spells (Level 0-Level 3)] class, it is recommended that you either not learn these four spells, or learn them all.
Gaode listened very carefully to the lectures, so he selected them all in one go.
[Light Spell] (Evocation, Level 0):
You cast a spell by touching an object whose size does not exceed 10 feet in any direction. Before the spell ends, the object will emit bright light within a 20-foot radius, and will emit dim light within a 20-foot radius.
The color of the light is up to you. When the object is completely covered by something opaque, its light is blocked.
If you cast the spell again or try to dispel it, the spell ends.
****
Light spell and Dancing Light spell are both lighting spells, but there are significant differences in their functions, effects and usage.
Light spell causes an object to glow like a torch, thereby illuminating the surrounding area.
The dancing lights spell is more flexible and changeable, allowing the caster to create multiple light sources within a certain distance.
These light sources can appear in the form of torches, lanterns or light balls and float in the air, and can also move.
It seems that Dancing Lights is more practical.
But the light spell also has its own advantages.
It lasts longer, can last for several hours, has stronger lighting capabilities, and can also be used as a mark - for example, if you find an opportunity to add a light spell to the enemy's clothing or objects, he will either choose to "discard his armor", or he will have to be marked obediently.
After Gothe thought carefully, he still felt that a longer-lasting light spell might be more practical.
Of course, when he gets rich, Gaode will get the spell formula of [Dancing Lights] sooner or later.
The last is the powerful damage spell [Lightning Pull].
【Lightning Pull】(Energy Department, 0 Ring):
You create a whip of lightning energy that strikes a creature you can see within range (15 feet).
The target will be pulled closer to a certain distance by you in a straight line depending on its own strength. If the target is within 5 feet of you after being pulled closer, he will suffer lightning damage.
If the target is within five feet of you, it will take lightning damage regardless of whether it is pulled closer.
Because there are too many types of leyline creatures, if you are only good at one or two types of damage spells, it is easy to be targeted or unable to be targeted.
Even if it is an internal fight between mages, there is a saying of restraint.
In the world of mages, especially battle mages, one must be all-powerful.
Hence, after Gothe saw the lightning damage type [Lightning Pull] that he had not yet mastered, he did not hesitate to choose it.
After flipping through the seven spell recipes, Gothe took the pen and paper and began to establish a Cartesian coordinate system, and then quickly converted the nodes of the seven spell models into corresponding coordinate arrays to facilitate his subsequent rapid "modelling".
(End of this chapter)