← Rebirth 2013: Super Technology Empire

Chapter 230 The gaming experience is outstandingly immersive

  Chapter 232 The game experience is highly immersive

  The game will have multiple maps with different styles and terrains, such as desert wind, tropical rainforest wind, urban wind, etc.

  Confrontations are staged on different maps, and are supported by story backgrounds.

 After the super giant alien spaceship disintegrated in the opening CG animation, its debris fell to all corners of the earth.

 According to the story background of the game, in other places on the earth at the same time, various forces also sent mobile suit teams to fly in fast orbit to fight for the wreckage of the spacecraft.

 This explains why there are multiple different game maps.

Meng Liangyu continued: "After players land on the ground, there will be various game props, weapons, equipment, etc. on the map. Players can collect these equipment resources to improve their or their team's survivability, attack power, acquire new skills, etc."

  The various props dropped on the map also have plot explanations.

 These props are alien technological items scattered on the map after the wreckage of the alien spacecraft crashed to the ground.

 In the future PVE plot mode, this plot level will start the game from the perspective of a mobile warrior team sent by one of the forces to fight for the remains of the alien spacecraft.

 In the process, you will encounter members of other forces who need to be defeated. Players will also pick up some alien relics along the way to arm themselves.

 There is a plot explanation for the ability of humans to master and use these alien technological products, because it took the spacecraft 55 years to drag it back to the orbit of the Earth in the inner solar system.

 In the past 55 years, the advance scientific expedition team sent by humans has researched and unlocked some alien technologies.

 According to the plot of the PVP mode, a space war is breaking out in the high altitude of the orbit.

 One of the command ships will have professionals collect research results data and tell the airborne mobile suit team performing missions on the ground how to use the collected alien relics.

This is also in the PVP player confrontation mode, explaining the reason why alien relics will be used immediately after picking up them, and it has the logical support of the story background.

 The dynamic safe zone in "PlayerUnknown's Battlegrounds" next door is a shrinking poison circle, while the dynamic safe zone in "Strike" is a distortion force field shrinking.

 The explanation of the plot is that after the wreckage of the spacecraft fell, a piece of the wreckage accidentally activated some unknown device.

 This device will create an unknown and powerful distortion field mechanism.

 If the player is within the coverage of the force field, a layer of Debuff will be applied. If the player is within the range of the distortion force field for a long time, there will be a continuous "blood loss" effect.

 The explanation in the plot is that the armor continues to be damaged.

And the movement speed will also slow down, causing a deceleration effect.

 In addition, there will be a "vulnerable" mechanism, that is, if you are attacked within the distortion field, you will suffer an additional 25% damage.

 These Debuff effects will disappear only when you are out of the coverage of the distortion field.

 The game is loaded, and the screen shows that an orbital airborne landing is underway, with the destination being Jifengkan.

 The scene is in the airborne pod, with four other teammates.

  The player character controlled by Meng Liangyu is among them, and there are three other accompanying employees who each control a character.

 At present, players cannot move the character, but the perspective can be moved at will.

  Lu An moved the mouse, and his computer perspective also moved accordingly.

Moving the perspective upwards, the top of the airborne cabin is a huge screen. It is a very large screen made up of multiple hexagons similar to a honeycomb shape. This is a picture-in-picture.

 The screen shows the outside of the airborne capsule. During the orbital airborne landing, several different animations were specially produced.

 When the player looks at this screen, he can see that there are many other airborne capsules outside that are also performing orbital airdrops. When they enter the atmosphere, the friction with the atmosphere produces a strong fire, like a meteor.

 In the picture, a large number of airborne pods were destroyed by enemy forces, and at the same time, their own airborne pods were covered for rapid orbital airborne landing. The scene was spectacular.

 【About to enter the black zone】

 At this time, the NPC voice broadcast inside the game announces that the airborne capsule has entered the "black zone".

  The so-called blackout zone, simply put, is when a spacecraft returns to the atmosphere at an extremely fast speed, it will experience a signal shielding area. The screen display on the top of the drop cabin begins to intermittent, and sometimes the screen will disappear completely for 1.5 seconds, and then the screen will appear intermittent.

 Of course, the player's computer screen will not have a black screen or the screen will be intermittent. The player's perspective is inside the airborne capsule, and the intermittent animation effect on the top of the airborne capsule is a picture-in-picture, and the player can watch it or not.

  When I first started playing this game, I would probably watch it for a while, but after playing it for a long time, I wouldn’t care.

  "Not bad, very real, and the immersion is excellent."

  Lu An couldn't help but nodded, and he moved the player's perspective to focus on the screen animation at the top of the airborne capsule.

After a while, the screen stabilized again, and the NPC voice broadcast announced that it was out of the black zone.

  The picture on the big screen on the top of the airborne capsule stabilized again, and suddenly an aerospace fighter jet passed by the screen, chasing it all the way down from space orbit.

 There are other airborne capsules in the picture that have broken out into the atmosphere, but they are still unsafe.

 Lu An saw in the picture that several airborne pods were destroyed and exploded by aerospace fighter jets, and there were also fights between aerospace fighter jets. Even the airborne pod that the player he controlled was riding in violently shook and made loud noises.

 After entering the atmosphere, sound can propagate in the air, and external sounds can be heard.

 This animation explains the narrow escape from orbital airborne landing. Most of them were lost during the airborne landing.

According to the game's plot line, the airborne capsule where the player is located is the first mobile combat team of our own forces to successfully parachute to the ground.

 Looking at these animation effects, Lu An was quite satisfied.

 The production is very sophisticated and the scenes are grand, just like watching a top Hollywood science fiction blockbuster.

 It sounds slow, but in fact it all happened in about 30 seconds.

  After all, this is a game. Watching it is just the icing on the cake. Playing the game is the core. You can’t sacrifice the basics for the sake of the bottom.

 The airborne capsule entered an altitude of 10,000 meters and its speed also dropped.

· The NPC voice broadcasts the altitude again, and is about to reach Ji Fengkan.

At this time, players can control the airborne pod and choose a specific landing point to land, but only the team leader has the authority to control the airborne pod.

  Meng Liangyu, who was sitting next to him, also told Lu An how to operate and play from time to time. Lu An quickly got started.

 There are two airborne methods to choose from in the PVP mode of this game.

 The first is for the team to airborne collectively, that is, they will land on the ground together with the airborne capsule.

 The second option is that after entering an altitude of 10,000 meters, players can choose to eject the airborne capsule and conduct a separate airborne parachute jump.

 Hence this to enrich the game strategy, collective airborne and dispersed airborne can reflect the different game strategies of players.

However, although dispersed airdrops can give the team more strategic options, it also brings additional risks, because during parachuting and airdrop, they can be attacked by other players who arrive on the ground first. However, during parachuting, they cannot fight back and can only move to avoid attacks.

  In other words, it is possible that GG was taken away before reaching the ground.

 Hence, dispersed airborne landings generally adopt a speed-drop strategy and cannot stay in the air for too long. That is, the parachute is opened only when the speed is lowered to less than 1,000 meters. If the parachute is opened too early or too high from the ground, the longer it stays in the air, the greater the risk.