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Chapter 231 Nothing to do with "Apex Legends" now

Chapter 233 Nothing to do with "Apex Legends" now

After entering the game, Lu An started various experiences.

· The employees who accompany the game are all game masters. Although they are not at the level of professional players, their strength is actually higher than that of the anchor team.

 But now, they have changed their minds inexplicably.

 The company employees who accompanied me when they encountered the character ID controlled by Lu An would attack him, but instead of directly killing his character, their own characters were killed by Lu An.

 They are all full of emotional intelligence, right...

 As time went by, Lu An played for about ten minutes, and the game was almost halfway through.

At this moment, playing the game in person, Lu An felt more and more that "Machine War" was stable.

 It will definitely be a hit, he made this judgment.

 Even if the PC version cannot be a hit, the brain-computer terminal will definitely be a hit.

 After playing it in person, Lu An discovered that the game "Machine War" combines elements of battle royale, League of Legends, and Overwatch.

  This is "Apex Legends"!

 However, the game "Apex Legends" will not be launched until 2019.

 In Lu An's previous life, the number of players in "Apex Legends" quickly exceeded 1 million since its release, and this number further soared to 2.5 million 24 hours later.

Even more impressive is that within 72 hours, the number of players soared to 10 million, and the number of online players also exceeded the 1 million mark.

 Just one week after it was launched, the number of players has already exceeded 2,500, which shows its popularity.

 The "Machine War" developed by Meng Liangyu is to a large extent an accidental truncation of "Apex Legends". Its gameplay mode came out two years earlier than it did, so there is a high probability that "Apex Legends" will not happen in this life.

 However, "Mech Battle" is still different from "Apex Legends". There are no hero units in the "Mech Battle" game.

  At the beginning stage, all player attributes are the same.

  But as the game progresses, the map mechanism allows players to obtain different growth routes, which can be said to be more flexible.

  That is to collect various resources on the map, and you can obtain different attributes by picking up different equipment and props.

  For example, equipment that focuses on defense can become a tank in the team, and weapons with strong attacks can become the core output of the team.

 In addition, "Machine War" also has a core game macro mechanism: the resurrection system.

  If the "PlayerUnknown's Battlegrounds" next door is placed in a box, you can only take your hands off the keyboard and watch the battle silently, but "Mech Battle" still has a chance to fight again.

 The method of resurrection is to call for support. The background of the story is that various forces continue to conduct a large number of orbital airdrops.

 After the teammates were resurrected, in the background of the story, new orbital airborne support from the friendly forces arrived, and they accurately landed at the specific coordinates given by the ground team.

 However, the character after resurrection will have no original equipment.

  Unless teammates pick up the licking bag in advance, they can re-equip the resurrected teammate when the time comes. If there is no licking bag, you can also distribute equipment from your own backpack to the resurrected teammate.

 In addition, the resurrection mechanism is not infinite.

 There are six stages in a game. From the second stage to the sixth stage, each person has only one chance to be resurrected, a total of five times.

  If it has not been resurrected by the sixth stage, then it is really gone.

 Obviously, after the resurrection system is added to "Machine War", you will not have to take your hands off the keyboard if you accidentally hang up at the beginning. You can also wait for the opportunity to be revived in the next stage and fight again.

 The resurrection mechanism of this game also has a prerequisite, that is, all five people in the team cannot die at the same stage.

 At least one teammate must survive to the next stage before a dead teammate can be resurrected.

  If the entire team is destroyed by the group at the current stage, then the game will be lost directly and you can start the next one.

 According to the game's storyline, the character controlled by a teammate after being resurrected is no longer the original character, but a newly supported comrade.

  If one teammate survives to the next stage, 4 teammates will be resurrected in the new stage. From the storyline, 4 people were successfully airborne and joined the team to continue the mission of fighting for the remains of the alien spacecraft wreckage.

 If 2 teammates survive to the next stage, 3 teammates will be resurrected in the new stage, and so on.

 In short, before entering the next stage, the team will be completed with 5 people.

  With this resurrection system mechanism, the gameplay of "Machine War" is very different from the style of "PlayerUnknown's Battlegrounds".

 The "PlayerUnknown's Battlegrounds" next door only has one life. After dying, you can only watch the battle silently.

  So they all like to wait and develop, and they don’t dare to grab it head-on. They are very timid.

But in "Machine War Storm", you can be wild, and you are not too timid with guns. You can be bold, and you can still be resurrected after death. At worst, you will be a hero again in the next stage.

 Unless 5 people are directly destroyed by the group at the current stage, it will be completely lost.

As time went by, after playing the game, Lu An nodded with satisfaction, glanced at Meng Liangyu next to him and said with a smile:

"The game is good, it has the potential to be a big hit, but it is relatively demanding on computer configurations, and the configuration threshold will block some players, but it is not a big problem."

With the approval of his brother-in-law again, Meng Liangyu was temporarily relieved.

 But I am still not relieved because the quality of this game still needs to be tested by the market.

However, Meng Liangyu is also quite confident.

 Lu An is even more confident than him, because this game is really fun.

  It is very playable, easy to get started, and the pace is relatively fast. Each game takes about 18 to 22 minutes.

  Fast-paced, easy to learn and highly playable, this kind of game can easily attract a large number of players.

 A game must first be fun in order to attract a large number of players.

  Then there are elements such as picture quality, story background, cultural output, etc.

 At this moment, "PlayerUnknown's Battlegrounds" has only been online for about two months, and this type of game will become popular this year.

 And "Machine War" has a lot of innovations based on the battle royale. The game's picture quality is unparalleled, and the background story is also grand.

 Fog Mirror Studio plans to launch "Machine War" next month, which basically guarantees that there will be nothing without "Apex Legends". It is even expected to surpass "PlayerUnknown's Battlegrounds" this year and become the most popular game of the year.

 …

  Lu An played a game, and then came to Meng Liangyu's office to talk to him alone.

Meng Liangyu said methodically: "The PC version will be launched. In addition to the national server, we also plan to launch it on the platform."

"The national server is priced at 128 yuan, the platform is priced at 158 ​​yuan in the country, and the price in other regions ranges from 198 to 268 yuan, equivalent to US$29.99 to US$39.99."

He gave this price, obviously referring to last year's hit "Overwatch", which is priced at US$39.99 in North America and 59 euros in Europe.

 This game quickly became a global hit as soon as it was released last summer, and it is still popular now.

 As of February this year, "Overwatch" has sold 46 million copies worldwide, which is simply crazy.

 Sales in the domestic market are also quite impressive. The national standard version of "Overwatch" is priced at 198 yuan. In February this year, the cumulative sales exceeded 5 million copies, setting a sales record for a buyout-based terminal game in the domestic market. The popularity in the country is evident.

You must know that in the current domestic game market, buyout games have always been unpopular.

 Users are accustomed to playing free games, although free ones are the most expensive ones.

  But to play games, you have to pay money first, which many domestic players still cannot accept.

 This situation was like this in Lu An's previous life. It was not until the emergence of "Black Wukong" in 2024 that the spring of stand-alone games ushered in, and everyone gradually became able to accept buyout games.

  …

  (End of this chapter)