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Chapter 240 Breaking news causes another sensation

Chapter 242 The big news caused a sensation again

Lu An thought for a moment, and he thought of another issue that cannot be ignored.

 While the popularity is now doubling, there must be a large number of domestic peer game manufacturers who are eager to die suddenly after the launch of "Machine War Storm".

 Because unlike single-player games, online games compete for players’ gaming time, and it is impossible for a player to play more than two large-scale online games at the same time. The number of Wanmin users is not increasing as fast as before, which means that this is a game of inventory.

 This means that the higher the online rate of "Machine War", the more popular it is, and the online rate of other online games will decrease.

 You eat one more portion, and he will eat one less portion.

If it were just an ordinary new game, the online rate would be around tens of thousands, so it wouldn’t be a big problem if it couldn’t start a big battle. After all, the market is big enough.

 But if it is a national phenomenon-level game, the siphon effect on the entire online game player group will be quite astonishing.

· Players all rush to play one game, so the online rates of other online games will inevitably decline in the same period of time.

 From a profit perspective, several major domestic game companies do not hope that "Machine War" will become a big hit.

 As for the current situation, it is a phenomenon-level explosion, and it is difficult for them to sit still.

  In other words, it is very possible for some so-called domestic peers and businessmen to be behind the scenes.

  It is inevitable that cheats will be vigorously promoted secretly. There are already many cheats in popular games, especially FPS shooting games, which are hardest hit by cheats.

 · Last year’s phenomenally popular “Overwatch” was plagued by cheaters, and “PlayerUnknown’s Battlegrounds”, which was launched just a few months ago this year, also began to suffer from cheaters.

 Behind this, it is difficult to say that no colleagues have given a secret push.

 The Fog Mirror Game Company has a close relationship with Yuanjie Intelligent Control. Lu An knows that there are several super consortiums in Ou Mei that hate him.

 Yuanjie Intelligent Control cannot be selected. In this case, they are also happy to deal with your affiliated companies.

  No matter from which perspective, as soon as this game is launched, it will definitely be punished to death by all parties inside and outside.

As an online game, "Machine War", even if it is not dead but will be completely destroyed, as long as the game is filled with a large number of cheats, it will wreak havoc on the ecological environment of the entire game and make the gaming experience of normal players extremely bad due to cheats.

 It is very likely that there will be a sudden death situation when the game is opened high. Players will only focus their anger on the Fog Mirror company that operates the game. Over the years, there have been countless good games that have been ruined by cheaters.

 "Xiao Ling, follow me."

 Lu An immediately got up and went to the computer room on the second floor. He decided to personally develop an anti-cheating system for "Machine War".

Although the anti-cheating system developed by Fog Mirror Company is pretty good, it will probably not be able to stop the secret promoters of so many forces. Lu An still feels that it is safer to solve this problem by himself.

  It is still about half a month before it is officially launched, but for Lu An, it can be done in three to five days at most.

 Now with Lingxi's auxiliary development, the efficiency can be further improved, and it can be completed in about two days at most.

 June 13th, E3 game show.

  A core chief planner of Fog Mirror Game Company led the team to Beijing Magnesium to participate in the game exhibition. Meng Liangyu did not go because his next work focus was on the digital login of "Machine War Storm" to the brain-computer terminal platform.

This game has soared in domestic popularity and is now also attracting the attention of foreign players.

  Domestic players who have added "Machine War" to their wish list are also paying attention to the E3 game show information. Previously, "Uncle Party" broke the news that Fog Mirror Game Company will announce major content during the E3 game show.

 With the end of the trial session, many foreign players also tried it offline.

  Finally, the overall evaluation of the game is not as rave as the domestic trial games, but it is still very positive.

  Many foreign players said that they have added this game to their wish list.

 One of the things that has received the most praise from players is the gun shooting feel in "Machine War Storm".

 In this regard, players at home and abroad have surprisingly unanimously used the gun feel of the "Call of Duty" series for benchmarking. They all think that this game has great COD kill feedback.

  作为FPS射击游戏,枪线手感可以说是立身之本。

  国内外两次线下试玩会,《机战风云》在这一方面均得到了国内外玩家的高度认可。

  大部分国内的玩家,如学生、上班族,打开游戏就是想爽的。

  非核心FPS玩家刚上手一款游戏根本懒得去学急停、身位这些玩意。

  What players want to experience is ballistics that are comparable to lasers, a comfortable feel with almost no recoil even after emptying the bullet clip, and accurate kill feedback similar to that of "Call of Duty".

Although many of the game macro mechanisms of "Machine War" are still deep.

 For example, how to record the distribution of various resource points, or insert certain equipment knowledge, how to make decisions and resource planning, including tactical games, etc.

 But the first impression this game gives players is that it is really fun.

  It is not difficult to get started, and a newcomer with a basic FPS background can start playing the game directly at zero cost, and hit wherever he aims with his gun.

 These factors give "Machine War" the foundation to become a phenomenon-level game for everyone.

 Just at the E3 game show, the main planner of Fog Mirror Game announced two subsequent blockbuster content update plans.

 Not only has the PVE campaign plot mode revealed by "Uncle Party" been implemented, it is already under active development. It has also been announced that the "Grand Battlefield" mode will be updated around October this year.

 Hongjing Game Company released a game PV at the game show, showing the gameplay, graphics, etc. of the "Grand Battlefield" mode.

 The announcement of this content plan immediately aroused excitement and heated discussions among players, and once again ignited the heat.

  "Holy shit, big battlefield mode? This is a future sci-fi version of Battlefield? 64 versus 64, a total of 128 people?" A domestic player was very excited after watching the game PV.

 This "Grand Battlefield" mode gameplay is not the first of "Machine War", but the Battlefield series.

 In 2002, the codename of FPS games was still CS. People’s understanding of shooting games was simple and direct. Throwing people and guns into a small environment and letting them use guns against each other was what FPS was all about.

 There is a game that simultaneously supports 32 versus 32, a total of 64 players on a large battlefield, divided into various arms, and there are very significant differences between arms.

  Engagement modes include land, sea and air, from infantry charging under the cover of vehicles, to flying airplanes on the opponent's aircraft carrier to find angles to dive and drop bombs quickly, etc.

  It is the game "Battlefield 1942", the first game in the Battlefield series.

 The big battlefield mode of "Machine War Storm" supports 64 versus 64, that is, in one game, 128 people from both sides attack and defend on a map.

 The large battlefield mode has the participation of many players, so winning or losing the game no longer depends on individual performance.

  If we talk about highly competitive games such as CS and LOL, one operational error can directly affect the entire team.

 In the big battlefield mode, a player with no technical skills will not have a decisive impact on the entire battle situation.

 Even if an individual player hangs up, it is not a big problem, because the entire team has 64 people, and one or two missing players will not have any obvious impact on the overall battle situation.

  Players will not notice that someone is idle, no one cares about what you do, you can play however you want, and it is basically difficult to encounter pressure from teammates.

 The most important thing is to have fun playing, winning or losing is not important.

Designers of many games always intentionally or unintentionally want to cause confrontation among players in order to increase the popularity and payment of the game, but the big battlefield mode of "Machine War" does not do this.

  What the game PV announced at the game show is an inclusive and highly entertaining FPS.

 Even the main planner said that if you are skilled, you can press forward, and if you are not skilled, you can be a Cyber ​​Huatuo. If you feel that you can't fight, you can still snipe if you want to open up.

  In short, the main planner’s design idea for the big battlefield mode is to make players not care too much about winning or losing the game.

  After all, winning or losing in this mode cannot be controlled by one person. As long as you have fun playing, it is much easier to play than more competitive games like CS, LOL, and SC2.

Even in the big battlefield mode of "Machine War Storm", players don't need steel guns. They can just use a lookout glass from behind to look around. Your teammates will praise you as a cyber division commander, providing position information for orbital bombing support, preventing sneak attacks from behind, and providing vision for teammates.

  Those who are too lazy to use guns can follow a large tank or other vehicle to repair and become a Welding Emperor.

  Or become a Cyber ​​Huatuo. As a medic, you give blood to your teammates. When your teammates see it, they will all rush to you.